The only problem is that by RAW there is no way(that I am aware of) of interleaving melee attacks and wand discharges. Good candidates for wands are the various orbs - the have no SR or save, just ranged attack roll.Īnother logical extension is putting in Dorjes(the psionic equivalent of wands), with say - Crystal Shard, which seems a really appropriate power to put in such a wand. I've wanted to play a character with that weapon for ages, precisely because of that trailer up there(man, I will never get tired of it).Ĭonsequently I've looked into the issue a lot.ĭungeonscape features a thing called "Wand chambers" - additions to weapons that can house wands. which, as technically supernatural abilities, don't require free hands? Perhaps a Vivisectionist Alchemist () for sneak attack to keep up the damage, and alchemy to handle the spells. A standard double weapon with the TWF chain on a normal gish build will mostly do the job, mechanically speaking. TWF Gish is pretty straightforward - most double weapons allow you to hold it in one hand, which makes casting easy. He simply googled Scythe Wielder or something like that to get an image for his character and ruby popped in. He is not really fangasming over Ruby, but over her scythe. It will help you figure out what the player is wanting out of his character and keep him happy by tailoring the game a bit. If your player is fangasming over RWBY, I would suggest at least watching the four pre-series "trailers," which were designed to be watched prior to the show. Also could use Surge of Fortune and Sense Weakness to auto-crit with a scythe. Heh, I actually made a build once based on this (), complete with being able to use Footsteps of the Divine to move hundreds of feet combined with the Desert Tempest maneuver to attack every foe you come into melee range of during your turn (e.g. I was thinking of giving him the weapon without special modification and allowing him to "improve" the weapon as the game progressing. The Acrobatics bonus could replace the scythes normal Trip feature. I mean it obviously would be an exotic weapon so I want to make it a worthwhile one class choice currently is playing a harbinger, but he will probably change classes, but not race (Onispawn Tiefling btw).įor the TWF gish I have a few ideas in mind, (Dervish Defender going into Mage Hunter most probably), but I also talked with another friend about doing a small adjustment to magus, simply switch out Spellstrike for the ability to use spell combat while TWF, quick and simple, but I can't help but wonder if it is a too big nerf to his damage potential, granted he wants to go with the buffing type of gish a opposed to glass cannon burst mage so maybe it isn't that bad. To be honest I'm not adverse to the idea, but I'm not sure how to go with it. One of my players happened to come across a Ruby Rose () while searching for a character image and fell in love with her Gun scythe and asked me if he could get one. I finally started my RotRL campaign last Saturday and it went pretty well, though there were a few kinks here and there those aren't the issue at hand.
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