Those are the three vertex shaders I stereoize with regexes, and their default values for stereoization. The fix includes working examples for games I own, inside the "GameFixes" folder. Even with a small library of 30 something games I found a little more than 10 conflicts between games. So fixing all games at the same time is impossible. Most of the affected games need between 1 and 3 in my experience.Ģ- Fixing something in one game can break something else in another game, or even in the same game in some cases. Still, games don't usually need a lot of these. This is where things get more complicated, for these reasons:ġ- Future PCSX2 (specifically GSdx) builds may change the hash of the generated shaders, rendering all game specific fixes useless. In these cases, you need to tell the regex to not stereoize a specific pixel shader. Sometimes, or usually, disabling some of the regex isn't enough to make a game perfect or almost perfect, because you will be disabling more things than needed. Warning: for advanced users and perfectionists A lot of times a mix of regex 3 and regex 2 will fix HUD issues, but regex 2 is usually related to other effects. And that's also their order of importance, as you'll almost never have to disable the first one. They are "j", "k" and "l", and I'll refer to them as "regex 1", "regex 2" and "regex 3". The first and most simple solution, which may be partial or fix some things and break others but it's useful many times, is using three hotkeys I offer to disable stereoization in each of the three shaders that control geometry. The regex function tries to not stereoize things that have a depth value of 0 or 1, and in some games it works (most of the HUD of the Kingdom Hearts games). The problem is that some effects of those shaders need to not be stereoized, like the HUD or some double stereoized effects (sometimes bloom, blur filters, shadows.). Instead, it uses a real time "find and replace" function for exactly three shaders that control all geometry in all games. There does not appear to be a correlation between the number of times you continue and the boss that you face however, there is a correlation between the level of hostility you display against your opponents and the monster that you face.Ĭ.AntonioFalcon of the 8wayrun forums was the one who brought some of the features from the arcade edition into the regular version of SoulCalibur III for the PlayStation 2.This fix was done without using physical shader files, for better future compatibility. If you complete the game’s standard mode in a relatively slow manner, the game’s highest-ranked Legends mode character will serve as your final boss instead of Night Terror if you manage to get through all eight stages quickly, Abyss if you manage to get through pretty quickly, or Night Terror if you manage to get through pretty quickly (8 minutes or higher). The other notable change is that from this point forward, Inferno will only employ a move set that is analogous to Cervantes, rather than arbitrarily doing the moves of any character. The return of Inferno as a sub-boss character is included in the Standard mode (Stage 8). The game has three different modes: Training Mode, where one can try the characters’ moves for a set time Standard Mode, which is a traditional arcade mode Legends Mode is a complex eight-round mode based upon the creation of and competition between customized characters with accumulated skills taken from the home version’s Chronicles of the Sword mode, such as increased stamina or the ability to automatically block. Standard Mode is a traditional arcade mode with nine battles in a row, without any cut scenes or endings. There are now a total of 27 playable characters available throughout the board in the arcade. These characters’ playing styles have been updated and developed to provide a deeper level of gameplay. Only three of the 17 additional characters made it into the arcade version: Hwang Seong-gyeong, Li Long, and Amy Sorel. The majority of the cast from the home edition makes a return as playable characters, with the exception of Abyss, who has been converted into a boss that players cannot control together with Night Terror. The re-tuned and bug-fixed version of Soulcalibur III known as the Arcade Edition was initially introduced into arcades on April 3, 2006, and was given the name Soulcalibur III: Arcade Edition.
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